Fluid Engage
Fluid Engage is poised to address some of the challenges faced by museums and cultural institutions as they work to incorporate new technology into their web, mobile, and physical spaces.
At the moment curators or educators within museums and galleries are using three (potentially integrated but frequently disjointed) environments:
- The physical space (often augmented or mediated by computers)
- The Web (also referred to as the virtual or online museum or gallery) including social networking applications, and
- Mobile device interaction (whether supplied by the institution or through the patron�s personal cell phone or mobile device).
Objectives
The Fluid Engage project will:
- create a service layer that provides an interoperable mesh for existing applications available to museums in all three environments, is extensible to enable the integration of new tools and where necessary fills gaps in functionality (e.g., location-aware and context-aware personalized mobile applications)
- extend the work of Fluid Academic to provide a personalizable, reconfigurable user experience layer for museum applications and generic applications applied in museums and galleries
- develop the tools and resources needed for museums to create accessible exhibits and experiences in all three environments, thereby meeting legal commitments while at the same time making the experiences more usable and engaging for all visitors
To see some of the work going on in Fluid Engage as well as some of the members of our community, visit our
work pages in the Fluid Wiki.